Archive

Cult Mech

I said I was back, but that was now some ago. Life continues to prevent me from spending too much time in the grim dark future. That said I’ve got a small written report today. Also as I am more about the hobby, writing my thoughts/summary will help me improve as a player.

Alas, the date was 25/3/2017 at Ikebukuro GW, Tokyo, Japan. I turned up without an opponent but the store manager, Sven, is a total hero so I thought I’d go anyway to pick up  Gathering Storm 2 and some hobby supplies. On arrival Sven informs me that somebody needs a game, Bryan, so I accepted. I took about 1000 points of Dark Angels so I was ready in the event a pick up game could be found. Bryan is also more into the hobby but wants to get into the gaming side more. He had Cult Mech/Skitarii from the Start Collecting box. I had about 10 minutes to get my army sorted :/

Mission type; Purge the Alien

Dark Angels; 590pts

Interrogator Chaplain; bike, auspex

Tactical squad (5); veteran, plasma gun, Razorback with twin linked lascannon

Tactical squad (5); plasma cannon

Black knights (3); no upgrades

Darkshroud

Cult Mech; 590pts

Techpriest Dominus; Power axe, data spike, a bunch of other crap

Skitarii rangers (10); sniper rifle, some other stuff on the squad leader

Kataphron Destroyers (3); Heavy Grav cannons, flamers

Onager Dunecrawler (1); Neutron gun, heavy stubber.

_________

I win the roll-off and get him to deploy first. Bryan splits his force up with the rangers alone on the right and the rest of his army in the middle. So I castle up on the left with the plan to send the bikes and Darkshroud to flank his slow but dangerous units. Razorback is in ruins with the plasma gun squad, and the plasma cannon squad in sitting above in the ruins too. Bryan decides to go first.

Turn 1;

Bryan moves the skitarii down from the right and runs them as they are a bit far from anything. The Dunecrawler blows up a couple of the plasma cannon marines but they make their moral check. The Destroyers shuffle around a bit but their cannons are still out of range.

On my turn, I turbo boost the bikes, Chaplain and Darkshroud behind cover on the left. The plasma cannon tries to hurt the Crawler but nothing happened. The Razorback missed to hit completely.

Turn 2;

Bryan continues to march forward and the strength of the Cult Mech/Skitarii becomes more apparent. Good guns and relentless, but slow. He snips the Razorback with the sniper rifle but I make my cover save. His Destroyers are a bit scared and distracted by the Bikes on the left so pulls them back. Plus he didn’t have line of sight to bring the Grav pain train. The Dunecrawler tries to blast more marines away but scatters onto the razorback, and it gets stunned. He was unlucky to only stun the vehicle.

My turn I move the bikes into a threatening flanking position and just out range of the Dunecrawler side arc. The plasma cannon does a wound to the Destroyers. The stunned Razorback pulls magic out of the bag and destroys the Dunecrawler! A series of lucky 6’s and a failed save from Bryan saw the Dunecrawler blown up. This scored me first blood and a kill point. 2-0 to the Dark Angels.. The tactical squad inside got out in case anything worse happened to the transport.

Turn 3;

Bryan’s is now on the backfoot having lost his big gun and with the bikes looming he acts defensively. The Grav Destroyers kill a Biker with a huge volley of grav. Another marine is downed by the Skitarii rangers.. The rangers again plod up and take pot shots at the marines that just got out, killing 2.

The bikes moved up and tried to plasma stuff but the only thing they did was kill themselves and kill off the first Destroyer. 1 bike down to plasma is sad. The plasma cannon did another wound to the Destroyers. The tactical squad continued to move up through the middle beside the Skyshield landing pad. The remaining biker and Chaplain make it into combat with the Destroyers and the Chaplain wipes them away without any damage back. 3-0. The Razorback could move now so it went to support with weakened tactical squad.

Turn 4;

The Skitarii continue to try to remove the tactical squad in the middle but no damage was done. The Techpriest Dominus charges the Chaplain and Biker to reclaim the data from the Destroyers. He tanks a bunch of wounds thanks to his 2+ save, and then does two wounds on the Chaplain as I fail two 4+ rosarius saves. I then fail hit and run so they are resigned to their fate.

My turn I kill a couple skitarii from a combination of Darkshroud heavy bolter and twin linked lascannon fire. The combat goes well for me doing two wounds on the Dominus. In return he does only 1 wound and I decide to risk it on the Chaplain. He fails again and that gives him Slay the Warlord and an extra kill point. 3-2. The last biker was successful at hit and run.

Turn 5;

The Techpriest Dominus pursues the biker and almost dies to overwatch from the plasma talon. He made his refractor field save. The bike is killed by the data spike. Meh. Score now 3-3. The Skitarii are unlucky again not to finish the tactical squad.

My turn is looking bleak after a flurry of fail saves. I pour everything I have into the Techpriest. But he tanks 3 or 4 2+ saves and then fails a refractor field save but make the feel no pain. Squeaky bum time for the Dark Angels.

The game continues…

Turn 6;

The invincible Techpriest manages to put a hull point on the poorly positioned Darkshroud. The Skitarii wipe the rest of the tactical squad putting the score 3-4 in favour of the Cult Mech.

My turn I tubro boost the Darkshroud miles away from the Techpriest, but it didnt matter as the plasma cannon guy finally killed him! Giving me two kill points the score swung back in my favour at 5-4. The Darkshroud had secured linebreaker if the game ended.

We decided to call the game there there was only a few rangers left on the Cult Mech side.

The final score was 6-4 to the Dark Angels.

This was a close win. It certainly gave me plenty of food for thought. I had to take the cheesiest combo in the Darkshroud and Blackknights in order to compete. The Darkshroud was new in the army and I wanted to try it. At first I felt bad, especially once the Dunecrawler and Destroyers were killed off. But the Techpriest completely turned the game around. I perhaps positioned the bike unit poorly, but I didn’t realise the killing power in combat of the Dominus. Dark Angels have an old codex and its shows. I thought I had enough AP2 weapons, but plasma talons are either excellent or they kill you. I can see why at competitive levels Blackknights are often run as the command squad for the Feel no Pain. Still, it was a fun and tense game.

Cult Mech/Skitarii are cool, and the first time I have played against them. I can only imagine it becomes more difficult as more units are added giving even more sweet benefits, as well as Bryan’s experience grows. I want to say how cool Bryan was, and say how awesome his models looked. The Cult Mech will be back and better than before. A scary prospect, but one i’ll meet head-on.

Thanks for tuning in.

Chris